GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
- winX, winY, winZ
Specify the window coordinates to be mapped
- model
Specify the modelview matrix(as from a glGetDoublev call)
- proj
Specify the projection matrix(as from a glGetDoublev call)
- objX, objY, objZ
Returns the computed object coordinates.
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