gluUnProject function
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, GLdouble * objX, GLdouble * objY, GLdouble * objZ); winX, winY, winZ Specify the window coordinates to be mapped model Specify the modelview matrix(as from a glGetDoublev call) proj Specify the projection matrix(as from a glGetDoublev call) objX, objY, objZ Returns the computed object c..
더보기